Who are you, and what do you do?
I’m a filmmaker with a background in physics. In 2015 I’m directing a couple pieces using a relatively new type of camera that records 3D shapes as well as color – like a 3D scanner, but at thirty frames per second.
What forms of media have influenced you the most?
I spent four years working for Pixar, so I’m heavily influenced by animated film, from the present day all the way back to the 30’s and 40’s. Tim Schafer’s video games from the 90’s were a big early influence on my sense of character and story. Light-and-space artists like Bob Irwin set the bar for me in terms of creating work that expands people’s understanding of the power and nuance of the human eye.
What hardware / software do you use?
I love Adobe’s Creative Cloud suite. The depth capture/scanner software that I use, called Atrium, I wrote myself in C++, building on the Microsoft Kinect hardware/software.
What would be your dream creative setup?
The quiet of my home office with the curtains drawn so I can see all the colors on my monitor.